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TROPHY CASE


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ArcheAge Skill Calculator (English) by Peregrinationin archeage

[–]snappypants 0 points1 point ago

Ooooh, now this deserves post of the damn month right here! =D

Very nice!

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 0 points1 point ago

I'd love a good sci-fi mmo too, but apparently if you make a Sci-Fi mmo it has to be an FPS or a shoot-em-up, there's like some unspoken industry rule or something. I'll never get sick of classic fantasy settings though!

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 0 points1 point ago

Well, people are only staying that long because they're just rehashes of the same old stuff, the last two big budget games being Rift (WoW-HD) and TOR (Space-WoW).

There's a lot of people just hopping from game to game right now waiting for something different, but getting the same thing over and over.

GW2 has quite a different style of combat and gameplay and is probably the first big-budget game to really do anything different in the past few years. No real quest system, you just go out and adventure, instant level cap and gear when you want to pvp, some cool world v world stuff.

And ArcheAge is on the horizon... oh dear god... ArcheAge...

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 2 points3 points ago

Well its the same for every game, not just MMO's :P You play the content then move on.

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 0 points1 point ago

I'm not saying it will change the industry, but it will change how its player-base will interact with it compared to sub games.

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 2 points3 points ago

Wrong.

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 5 points6 points ago

It does matter, with no sub you can pick up the game and screw around whenever you want without paying 15 bucks just to get in the game. No pressure to get your money's worth of this months sub, no need to quit the game (stop paying the sub) because you feel the service isn't worth it.

Every MMORPG ever by Thefriendlyfaceplantin gaming

[–]snappypants 5 points6 points ago

GW2 wont have 'subscribers'. o.O

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

Sorry I didn't notice this until now :P

If you want to see anything specific I could clean it up and post it, but the overall project is way too messy to post anywhere :P

My friend just got laid off from Bioware (SWTOR Project) by DeadTORin gaming

[–]snappypants 3 points4 points ago

I'm sorry... what MMO doesn't use keys to perform actions? You say hotkey based like there is any other way to play an RPG on a keyboard...

How can I get better at scripting? by Laurikensin Unity3D

[–]snappypants 0 points1 point ago

Do a few tutorials, tweak them to do more things like adding additional public variables to them for more control.

Maybe read up in the basics of C# to get a better idea of object orientation and the other basics.

Question about C# For loops by questionallthingsin Unity3D

[–]snappypants 0 points1 point ago

No thank you :P no more math for the rest of the night.

Question about C# For loops by questionallthingsin Unity3D

[–]snappypants 0 points1 point ago

The math involved in that does NOT sound fun.

Question about C# For loops by questionallthingsin Unity3D

[–]snappypants 0 points1 point ago

You aught to do the FOR method, that way you can keep using i for every other for loop :P

for(int i = 0; i < 10; i++){
    Instantiate(combat_tile, new Vector3(i*2.0F, 0, 0), Quaternion.identity);
}

Question about C# For loops by questionallthingsin Unity3D

[–]snappypants 4 points5 points ago

for(int i = 0; i < 10; i++)

Question about C# For loops by questionallthingsin Unity3D

[–]snappypants 11 points12 points ago

Wait, on the unity page, did you switch the code from JavaScript to C#?

You're not trying to do

for (var i : int = 0;i < 10; i++)

are ya?

(int i = 0; i < 10; i++)

is the correct C# syntax.

inXile choose Unity to develop Wasteland 2, including a Linux version (also in Unity) by alvivarin Unity3D

[–]snappypants 0 points1 point ago

Crazy! Going to be a lot more work for them, but at least someone is doing it, and its not like they overshot their budget or anything, whats an extra 2 million? :P

http://feedback.unity3d.com/forums/15792-unity/suggestions/164961-platforms-linux-player-web-player-support

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

ah! Well in future builds i'll use the template that suppresses that menu! ty :)

Edit: actually its like 2 seconds worth of javascript to remove that menu so I got rid of it! :P

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 1 point2 points ago

I'm not using any rigidbody objects (the objects that use unity's built in physics) in that example, just the CharacterController which doesn't use the physics engine for anything but collision detection I think.

The gravity/sliding was coded by myself.

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

Hold down right mouse button, then A-D becomes strafe.

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

It only brings up the options if you click and release right away (at least in Chrome), you hold down to strafe and it wont bring up the options, even when you release. There are also options to disable the options menu when you build the project, I just didn't want to suppress it. This is pretty much the default behavior for controllers used in WoW/Rift/TOR/other MMO's.

Are you using a different browser that causes the options to appear on the press down instead of the release?

Edit: It does still bring up the options if you don't move the mouse while it's right clicked, hadn't noticed that, not that it's a big deal as I don't actually use the web player in my own builds of it, I just throw it in a web player when I'm showing it to others :P (it doesn't stop you from strafing though)

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

It's not really the degree of character control I was after though. That style is fine if you are playing on a handheld or a control pad with only one analog stick :P

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 1 point2 points ago

Oh you mean lerp, the camera I built does support it but I have it turned off, I was aiming for a control style similar to MMO's, most of which don't lerp a camera location since the player always has it controlled with the right mouse button.

The only time this camera does that is when you rotate it around then start to move, it lerps it back to directly behind the character.

My character controller script so far. (WIP) by snappypantsin Unity3D

[–]snappypants[S] 0 points1 point ago

I have no idea what you mean o.O

I've only played Handheld Zelda games on GB/DS.

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